Posts

February/March 2019 - Game Development Diary

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Hello everyone! This is our first post on the Game Development Diary about Project "The House". February and March were really great months for our game. A lot of progress was made constantly. We focused on the main mechanics, the design and the first scenes (continuing what we started in January). Also, we define the art style and leave some time for experimentation. Programming: We focused a lot of time on creating and perfecting the main mechanics of the game. This includes the camera/player movement, the different interactions with the environment, the dialogues and the inventory system (including the UI). Scenes: After testing some mechanics, we finished the prototype of all the main scenes from the prologue and a half of the first chapter. During the next month, our goal is to complete all the prologue with the art style and a few sounds. Also, we plan to continue adding scenes up to the third chapter. Art Style: At first, our artist prepared the est

Welcome!

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Hello everyone! Welcome to our new blog.  We are going to post an update every month to keep you up to date with all the news and progress of our new game. As regards to this, we are very proud to present our game officially for the first time. At this day, we are calling it:  Project "The House" and it's going to be a thriller/horror graphic adventure for Android and PC (we are open to expand the number of platforms later). In this game, you are going to explore the house of the PĂ©rez family, trying to escape and discovering what's going on with each member of this ghostly family. Some are more friendly than others... The house is haunted, with tons of mysteries and puzzles to solve. Every decision matters! Depending on your choices during the game, some things will be different (especially the end). Thank you for your interest in our game! We hope you like it. Stay around for more updates and information. For more frequent updates, plea